Performing Tag Crash surrenders both exiting partner’s red health and Rage. By pressing both Tag and Punch buttons simultaneously, the partner will dive in from the air. Also, it requires the point/active character to be grounded and the inactive character to have Rage available. The Tag Crash system offers players an option to tag in safely while under pressure. Also, Tag Assault does not eliminate red health, and will always give the opponent’s partner Rage. The other partner will jump in, losing all of their red health in the procedure, and the player can perform an attack string before control is given back to the original point character. Some combinations have special Tag Throws their techniques of activation varies in each team.Īlso, by pressing Tag during a Bound move/attack (or both Tag and Punch buttons to create a generic bound), the character will perform a Tag Assault. Pressing Tag and Right Punch together performs a Tag Throw, which switches players while eating the opponent’s red health. The player is inactive character runs in, and the resulting combo will omit part of the opponent’s red health. ![]() More:īy pressing the Tag button when performing a launcher, the player will execute a Tag Combo. Solo characters receive Rage at 50% health, when hit with a Tag Assault, and whenever at near-death. Additionally, The damage required to activate Rage partially dependents on in-story character relationships: for example, Heihachi will receive Rage faster than usual if Kuma is the active character, but will receive it much later than usual if his partner is Kazuya or Jin. When enough damage is taken, the partner’s health bar will flash, and tagging them in will permit them to deal with more damage for a little while. Rage is a comeback mechanic state that’s enabled for the inactive character once the active character has received a certain amount of damage/injury. Unlike most tag-based arcade fighting games, red health is not lost whenever a character is tagged infrequently. ![]() Inactive partners slowly recover the “red” health that they may have received from taking damage while fighting. Tagging is done with a fifth “tag” button. Also, a round ends when any character is knocked out, regardless of the partner’s health. In this version, matches still consist of best-of-3 or best-of-5 sets. This section will mainly cover the game’s tag mechanics. Tekken Tag Tournament 2 is an excellent combination of the previous Tekken TAG’s 2-on-2 system and Tekken 6’s mechanics. ![]() About the Game and Gameplay of Tekken Tag Tournament 2: The Wii U received its console version on November 18, 2012, with additional Nintendo-themed content, including costumes based on popular Nintendo franchises. This release features new characters (both DLC and inclusive), character customization, and enhanced Practice Mode (in which players can unlock new moves for a customizable training robot), and the option to use custom soundtracks. The eighth main installment of the Tekken series, Tekken Tag Tournament 2 is the successor to the first 1999’s Tekken Tag Tournament, which includes most characters from the series’ history in non-canonical 2-on-2 tag-team battles.įurthermore, the original arcade version of this game received a revision (titled Tekken Tag Tournament 2 Unlimited) featuring the option to select one character instead of two (in which the role is granted both the “Rage” system and higher vitality from its predecessor Tekken 6) and also a new Pair Play mode (in which 4 players fight simultaneously in 2-on-2 battle royales, similar to Scramble Mode in the Street Fighter X Tekken).Īlso, this version of the game might later be used in the worldwide console release for PlayStation 3 and Xbox 360 on September 11, 2012. Tekken Tag Tournament 2 is the most popular fantastic 3D 2-on-2 tag-team fighting arcade game developed by Namco Bandai for Japanese arcades in 2011. Download Setup & Crack Tekken Tag Tournament 2
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